There’s also a couple of issues I had with the game overall. Meaning you can amend, change and craft cards as you play, further tweaking your play style and creating some devastating combos. I enjoyed the gem and socketing system you have on your cards. There are a few other little tweaks to the system in Roguelike I quite like too. Each battle was entertaining, fun and did make you think about what you need to do to win. Some enemies summoned smaller creatures, some required finesse, power or even required a test of patience and blocking skills. The enemy variety on Roguebook and the different tactics you must use to beat them was particularly entertaining. Some cards move your character’s position, some make cards cheaper and it is how you use these cards and especially what order you use them that will decide the outcome of the battle, as will knowing your enemies moves and abilities. You block enemies’ attacks, negate their powers and whittle down their health. In battles, you have a certain amount of energy – mana, if you will – and you must play cards from your hand. In addition, the enemies’ next moves being shown and card values changing on the fly really help to ease new players into the genre and makes decisions about what to play so much easier. There are a lot of terms to get used to but at least the game keeps you posted about what is going on. What is especially rewarding is that like Spire, you can select anything in the game’s many battles and it will fully describe what it does. If you have played Slay the Spire or any modern card game of this type you will slip straight into Roguebook’s many terms and card abilities. So, Garfield certainly knows his stuff and that is certainly in full view here. In fact, I recently backed a Kickstarter for Mindbug, another one of his titles, which is again a one on one battle of wits. Garfield is well known for his card games. Having two team members with character-specific cards and shifting them on the battlefield does create some fun tactical nuances and interactions with the cards, as does it garner your decisions when building your respective decks. It’s perhaps this system and the fact you control a team of two characters that makes Roguebook stand out against other games of this ilk.
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